About Game


Hi!



I think a lot of people will be confused about what the game will be about, so I thought a Q & A will help:


Q: why is the terrain of the map complicated?
A; the terrain was made with the purpose of exploration, it was designed to be like an isalnd where instead of the bubbles acting like puzzles it will be crystals instead.


Q: Where can we find the crystals?
A: the crystals are located in various corners of the map, I can't tell you where are all of them, but do be careful cause there some parts of the map that aren't barracaded for the purpose on getting a game over screen!


Q: where does the theme "bubble" come into play?
A; bubbles are transluscent things, so for this game we decided to make the bubbles act like light sources, we couldn't figure on how to make them transparent so we decided to make them opaque for now.


Q: movement isn't optimized
A; we lacked the time to optimize player movement due a lot of bugs floating about in the last few hours before the end of the event, but we will do out best to improve the sprites down the line!


Q: is it just me or the does the game have no sound?
A: you aren't hearing things wrong! we didn't have the time to implement song and music. we know sound is the most important part of game making when it comes to overall player experience.


That's all for now, Seafoam is up and playable for development access, the game was made with lots of love during the 2 days it was made, so any feedback  will be deeply appreciated!

Thank you so much for playing our game!

with cookies and milk,
Yuf0ria.

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